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    <updated>2026-07-23T00:00:00+00:00</updated>
    <id>https://mishazawa.github.io/atom.xml</id>
    <entry xml:lang="en">
        <title>Ebal</title>
        <published>2026-07-23T00:00:00+00:00</published>
        <updated>2026-07-23T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://mishazawa.github.io/posts/004-ebal/"/>
        <id>https://mishazawa.github.io/posts/004-ebal/</id>
        
        <content type="html" xml:base="https://mishazawa.github.io/posts/004-ebal/">&lt;p&gt;Fuck this shit.&lt;&#x2F;p&gt;
&lt;p&gt;[09&#x2F;84]&lt;&#x2F;p&gt;
&lt;p&gt;Not bad.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Overlapping action pt.3</title>
        <published>2026-07-22T00:00:00+00:00</published>
        <updated>2026-07-22T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://mishazawa.github.io/posts/003-overlapping-action/"/>
        <id>https://mishazawa.github.io/posts/003-overlapping-action/</id>
        
        <content type="html" xml:base="https://mishazawa.github.io/posts/003-overlapping-action/">&lt;p&gt;Day 3 of squirrel exercise. Still very little progress and total burnout from this cursed UI.&lt;&#x2F;p&gt;

&lt;figure&gt;
  &lt;img
    src=&quot;https:&amp;#x2F;&amp;#x2F;mishazawa.github.io&amp;#x2F;processed_images&amp;#x2F;hou.ux0.35cefed6032ffeec.webp&quot;
    width=&quot;512&quot;
    height=&quot;279&quot;
    alt=&quot;A beautiful orange sunset over the lake&quot;
  &#x2F;&gt;
  
  &lt;figcaption&gt;What the fucking fuck..?&lt;&#x2F;figcaption&gt;
  
&lt;&#x2F;figure&gt;
&lt;p&gt;Tons of junk in the new version of Houdini&#x27;s UI, I&#x27;m fucking frustrated when I do something and move the mouse somehow different than intended and everything becomes fucked up. I fucking hate it!&lt;&#x2F;p&gt;
&lt;p&gt;I tried Blender... while it is smooth and good, it also fucked up in its own way. Everything is hidden somewhere in subfolders. I literally kicked my computer when I tried to animate something.&lt;&#x2F;p&gt;
&lt;p&gt;Then I decided to animate in Maya and burned out when I watched the tutorial.&lt;&#x2F;p&gt;
&lt;p&gt;lol am I fucking UX QA or what...&lt;&#x2F;p&gt;
&lt;p&gt;

  
  

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&lt;&#x2F;video&gt;
2022&#x2F;03&#x2F;20&lt;&#x2F;p&gt;
&lt;p&gt;[8&#x2F;84]&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Overlapping action pt.2</title>
        <published>2026-07-21T00:00:00+00:00</published>
        <updated>2026-07-21T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://mishazawa.github.io/posts/002-overlapping-action/"/>
        <id>https://mishazawa.github.io/posts/002-overlapping-action/</id>
        
        <content type="html" xml:base="https://mishazawa.github.io/posts/002-overlapping-action/">&lt;p&gt;Today I didn&#x27;t do much animation, mostly procrastination when building the rig.
Studying squirrel tail motion. It is weird.&lt;&#x2F;p&gt;
&lt;p&gt;Pictures from my last attempt to start animating date back to October 2025.&lt;&#x2F;p&gt;
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&lt;&#x2F;video&gt;
&lt;&#x2F;div&gt;
[07&#x2F;84]
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Overlapping action pt.1</title>
        <published>2026-07-20T00:00:00+00:00</published>
        <updated>2026-07-20T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://mishazawa.github.io/posts/001-overlapping-action/"/>
        <id>https://mishazawa.github.io/posts/001-overlapping-action/</id>
        
        <content type="html" xml:base="https://mishazawa.github.io/posts/001-overlapping-action/">&lt;p&gt;Fifth day I spent a lot of time on an old project and watching tutorials on the &lt;code&gt;overlapping action&lt;&#x2F;code&gt; topic. In the evening I just made an ∞ shape path. Btw, it was harder than I thought. Even just to visualize the trajectory in 2 dimensions. Also I tried to figure out how to make a seamless loop when animating.&lt;&#x2F;p&gt;


  
  

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&lt;&#x2F;video&gt;
&lt;p&gt;Sixth day I continued to work on overlapping action. This time I planned to make several exercises:&lt;&#x2F;p&gt;
&lt;ul&gt;
&lt;li&gt;block w&#x2F; pendulum&lt;&#x2F;li&gt;
&lt;li&gt;block w&#x2F; pendulum with joints&lt;&#x2F;li&gt;
&lt;li&gt;ball w&#x2F; tail (squirrel)&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;p&gt;

  
  

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    &lt;source src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;001-overlapping-action&#x2F;003.mp4&quot; type=&quot;video&#x2F;mp4&quot; &#x2F;&gt;
  
&lt;&#x2F;video&gt;&lt;&#x2F;p&gt;
&lt;p&gt;This was hard as fuck. I constantly got stuck on the loop when trying to make the movement physically deterministic and correct, while forgetting that animation is an artistic activity and the thing should look believable, not correctly simulated.&lt;&#x2F;p&gt;
&lt;p&gt;Figured out a couple of things:&lt;&#x2F;p&gt;
&lt;ol&gt;
&lt;li&gt;Offset timing&#x2F;frames (stiffness) - how fast motion propagates; how stiff the material is for initial speed up and inertia.&lt;&#x2F;li&gt;
&lt;li&gt;Offset amplitude (damping) - how fast energy dissipates.&lt;&#x2F;li&gt;
&lt;&#x2F;ol&gt;
&lt;p&gt;Pure physics, but you really need to see the motion, not just know the formula.&lt;&#x2F;p&gt;
&lt;details&gt;
  &lt;summary&gt;Found a long list of exercises, which I will try to do.&lt;&#x2F;summary&gt;
&lt;p&gt;Source: https:&#x2F;&#x2F;animatorartistlife.com&#x2F;resources&#x2F;over-150-character-animation-exercises-to-boost-your-skills&#x2F;&lt;&#x2F;p&gt;
&lt;p&gt;&lt;em&gt;because I like to grind&lt;&#x2F;em&gt;&lt;&#x2F;p&gt;
&lt;h2 id=&quot;level-01-super-basic-inanimate-objects&quot;&gt;Level 01 – Super Basic (inanimate objects)&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Vibrating Phone&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Falling Leaf&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Car Speeding Off&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Falling Block&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Swinging Pendulum&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
One Hard Ball Knocks Another&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Floating Balloon&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Spinning Top&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Dominoes&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Jack in the Box&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Arrow Hitting a Target&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;level-02-beginner&quot;&gt;Level 02 – Beginner&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Simple Ball Bounce&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Ball Bounce Along&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Eye Blink&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Head Turn (With Anticipation)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Thinking&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Flour Sack Jumping&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Opening a Door&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Nodding in Agreement&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Head Shake – Saying No&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Stretching Character&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Shrugging&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Expressive Eyebrows&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Clapping Animation&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Yawning&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Falling Asleep&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Waking Up&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;level-03-intermediate-body-mechanics&quot;&gt;Level 03 – Intermediate (Body Mechanics)&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Simple Weight Shift&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Turn (180°)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Getting Up From a Chair&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Slump in Chair&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Walk Cycle With Character&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Run Cycle With Character&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Jump on the Spot&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Answering the Phone&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Walking Up or Down Stairs&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Sneaking&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Jump Over an Obstacle From Standing&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Basic Idle Stance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Ball and Socket Chain (tails, ropes, etc.)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Balancing on a Single Object&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Basic Character Emotion&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Basic Character Reaction&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Simple Object Push&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Gesture&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Excited Character&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Pancake Flip&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Bursting Through a Door&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Walking With a Crutch&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Tasting Something Disgusting&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Baseball Throw&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Baseball or Cricket Hit&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Tennis Serve&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Electric Shock Game&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Laughing&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Brushing Teeth&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Opening a Window&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Face Palm&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Sneezing&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character on a Swing&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;level-04-advanced-body-mechanics-acting&quot;&gt;Level 04 – Advanced (Body Mechanics + Acting)&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Walk Cycle Variations&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Run Cycle Variations&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Getting Up From a Chair (advanced)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Jump With a Twist&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Lifting a Heavy Object&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Carrying a Heavy Weight&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Complex Skateboarding Trick(s)&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Pushing a Heavy Weight&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Emotions and Expressions&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Quadruped Walk Cycle&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Leap&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Interact With an Object&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Staggered Step&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Driven by Music&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Object Transformation Morph&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Trip and Fall&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Tightrope Character Balance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Slow Motion Animation&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character in Strong Wind&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Dancing Character&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Dialogue Between Two Characters&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Long Jump&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Desperate to Pee&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Classic Western Duel&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Magic Spell&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Kung Fu&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Surprise Party&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Juggler&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Alien Encounter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Sudden Weight&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Robot Dance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Ghost Scare&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Grand Entrance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Balancing Act&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Pantomime&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;h2 id=&quot;level-05-expert-advanced-animation-scenes&quot;&gt;Level 05 – Expert (Advanced Animation Scenes)&lt;&#x2F;h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Parkour Animated Sequence&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
A Complex Animal Behaviour&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Emotional Monologue&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Two Character Fight Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Physics Based Animation&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Multiple Characters Dance Sequence&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Crowd&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Group of Characters Singing&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Swimming and Diving&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Character Acting With Multiple Props&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Creature Transformation&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Musical Instrument Performance&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Two Characters Playing Professional Table Tennis&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Advanced Dialogue Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Fed Up Father Pushes Child Into a Ball Pit&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Sitcom Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Shakespearean Drama&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Film Noir Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Romantic Comedy Meet-Cute&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The High Speed Car Chase&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Emotional Goodbye Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Heist Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Supernatural Encounter&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Intense Debate&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Horror Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Emotional Reunion&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Slapstick Comedy Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Surreal Dream Sequence&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Heroic Rescue Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Dramatic Death Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
A Heated Argument&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Daring Rescue&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
On Foot Chase Scene&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The High-Stakes Poker Game&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Cooking Catastrophe&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Heartbreaking Goodbye&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Thrilling Sports Match&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Public Speech&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Romantic Confession&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Mystical Ritual&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Epic Battle&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Underwater Exploration&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Wilderness Survival&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Grand Celebration&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Space Adventure&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
Time Travel&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Heroic Sacrifice&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Silent Conversation&lt;&#x2F;li&gt;
&lt;li&gt;&lt;input disabled=&quot;&quot; type=&quot;checkbox&quot;&#x2F;&gt;
The Miniature Adventure&lt;&#x2F;li&gt;
&lt;&#x2F;ul&gt;
&lt;&#x2F;details&gt;

&lt;figure&gt;
  &lt;img
    src=&quot;https:&amp;#x2F;&amp;#x2F;mishazawa.github.io&amp;#x2F;processed_images&amp;#x2F;wait.c73518899bb70abb.webp&quot;
    width=&quot;256&quot;
    height=&quot;253&quot;
    alt=&quot;A beautiful orange sunset over the lake&quot;
  &#x2F;&gt;
  
  &lt;figcaption&gt;Advice that I learned from youtube: keep it simple, less is more and don&amp;#x27;t rush.&lt;&#x2F;figcaption&gt;
  
&lt;&#x2F;figure&gt;
&lt;p&gt;[06&#x2F;84]&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>About Me</title>
        <published>2026-07-18T00:00:00+00:00</published>
        <updated>2026-07-18T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://mishazawa.github.io/about/"/>
        <id>https://mishazawa.github.io/about/</id>
        
        <content type="html" xml:base="https://mishazawa.github.io/about/">&lt;p&gt;Hi! I&#x27;m a web developer and writer.&lt;&#x2F;p&gt;
&lt;p&gt;This is where you can write your bio, list your hobbies, showcase your projects, or explain what your website is all about.&lt;&#x2F;p&gt;
&lt;p&gt;Feel free to use standard markdown formatting here!&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Beginning</title>
        <published>2026-07-18T00:00:00+00:00</published>
        <updated>2026-07-18T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              Unknown
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://mishazawa.github.io/posts/000-beginning/"/>
        <id>https://mishazawa.github.io/posts/000-beginning/</id>
        
        <content type="html" xml:base="https://mishazawa.github.io/posts/000-beginning/">&lt;p&gt;This is the 4th day I&#x27;ve started animating. I want to achieve some confidence in this craft in 12 weeks. At the moment it is kind of the 10th time I&#x27;m &quot;starting&quot;. Previous times I couldn&#x27;t discipline myself to keep going. I hope this time I will do it. I developed some discipline before, so now it should be easier.&lt;&#x2F;p&gt;
&lt;p&gt;First day I watched a couple of tutorials, and downloaded H22. Initially I wanted to animate in grease pencil, but &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;www.instagram.com&#x2F;kono_kimochi&#x2F;&quot;&gt;I really suck at drawing&lt;&#x2F;a&gt;. So I decided to switch to 3d animation and maybe do some drawing animation later. Kind of increase difficulty.&lt;&#x2F;p&gt;
&lt;p&gt;Second day I animated 2 versions of a bouncing ball. It was really hard and boring. Didn&#x27;t keep up with curves and layers. Reported a couple of bugs. Got a ball to record some references.&lt;&#x2F;p&gt;
&lt;p&gt;Third day I recorded several videos of a bouncing ball and vibe coded &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;mishazawa&#x2F;vtrail&quot;&gt;a tool&lt;&#x2F;a&gt; which draws the trail of a moving object on video. &lt;a rel=&quot;external&quot; href=&quot;https:&#x2F;&#x2F;github.com&#x2F;mishazawa&#x2F;my_slap_comp&#x2F;commits&#x2F;main&#x2F;&quot;&gt;It is my usual way of procrastinating.&lt;&#x2F;a&gt; Surprisingly, on the 3rd day it was very easy and intuitive to animate using curves. I made one animation of a bouncing ball from my reference and made a good-looking render. Tried to deploy the blog to neocities, but it doesn&#x27;t allow hosting mp4 and webm.&lt;&#x2F;p&gt;


  
  

&lt;video
  autoplay
  loop
  muted
  playsinline
  width=&quot;100%&quot;
  style=&quot;pointer-events: none&quot;
&gt;

  &lt;source src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;000-beginning&#x2F;001.bouncing_ball.karma.webm&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
  
  
    &lt;source src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;000-beginning&#x2F;001.bouncing_ball.karma.mp4&quot; type=&quot;video&#x2F;mp4&quot; &#x2F;&gt;
  
&lt;&#x2F;video&gt;
&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;000-beginning&#x2F;001.ball.webp&quot; alt=&quot;Photo&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;p&gt;Fourth day I took another reference and animated a bouncing ball with squash and stretch and rotation. Found a fun formula to make believable rotation:&lt;&#x2F;p&gt;
&lt;pre class=&quot;giallo z-code&quot;&gt;&lt;code data-lang=&quot;plain&quot;&gt;&lt;span class=&quot;giallo-l&quot;&gt;&lt;span&gt;(distance&#x2F;radius) x (180&#x2F;pi)&lt;&#x2F;span&gt;&lt;&#x2F;span&gt;&lt;&#x2F;code&gt;&lt;&#x2F;pre&gt;

  
  

&lt;video
  autoplay
  loop
  muted
  playsinline
  width=&quot;100%&quot;
  style=&quot;pointer-events: none&quot;
&gt;

  &lt;source src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;000-beginning&#x2F;001.bouncing_ball.karma.2.webm&quot; type=&quot;video&#x2F;webm&quot; &#x2F;&gt;
  
  
    &lt;source src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;000-beginning&#x2F;001.bouncing_ball.karma.2.mp4&quot; type=&quot;video&#x2F;mp4&quot; &#x2F;&gt;
  
&lt;&#x2F;video&gt;
&lt;p&gt;&lt;img src=&quot;https:&#x2F;&#x2F;mishazawa.github.io&#x2F;posts&#x2F;000-beginning&#x2F;002.ball.webp&quot; alt=&quot;Photo&quot; &#x2F;&gt;&lt;&#x2F;p&gt;
&lt;h3 id=&quot;ps&quot;&gt;PS&lt;&#x2F;h3&gt;
&lt;p&gt;I&#x27;ve always wanted to be an animator or somehow related. Probably it&#x27;s from my childhood impression from anime and stuff, like this very physical feeling of &quot;wow&quot; when you see the movement of your drawing or 3d model.&lt;&#x2F;p&gt;
&lt;p&gt;Anyway, right now I&#x27;m totally motivated to keep moving in this direction.&lt;&#x2F;p&gt;
&lt;p&gt;Honestly, maybe I picked the wrong career path, so I ended up doing some animation using computer code.
I&#x27;ve already lost any interest in software development.&lt;&#x2F;p&gt;
&lt;p&gt;So, let&#x27;s see what is ahead:)&lt;&#x2F;p&gt;
&lt;p&gt;[04&#x2F;84]&lt;&#x2F;p&gt;
</content>
        
    </entry>
</feed>
